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Big Shiny Balls

I remember when screen-shots and trailers for Hustle Kings started circulating back in the summer of 2009, many people were speculating that the pool balls were ray-traced. Of course, the astute out...

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Hustle Kings Lighting

In my last blog post, I talked about the ball rendering in Hustle Kings, and how I used a per-pixel ray-cast and pixel coverage value to produce infinitely smooth balls. The pool balls are obviously...

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Ball Shadows with Area Lights

So, I’ve talked about how we render the balls in Hustle Kings, and how we achieve most of the lighting. The remaining thing that gels everything together are the shadows that the balls cast onto the...

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